Struct roblox::instance::Workspace [−][src]
pub struct Workspace<'a> {}Show 43 fields
pub allow_third_party_sales: bool, pub animation_weighted_blend_fix: NewAnimationRuntimeSetting, pub client_animator_throttling: ClientAnimatorThrottlingMode, pub current_camera: Option<InstanceRef>, pub distributed_game_time: f64, pub fallen_parts_destroy_height: f32, pub gravity: f32, pub humanoid_only_set_collisions_on_state_change: HumanoidOnlySetCollisionsOnStateChange, pub interpolation_throttling: InterpolationThrottlingMode, pub mesh_part_heads_and_accessories: MeshPartHeadsAndAccessories, pub physics_simulation_rate: PhysicsSimulationRate, pub physics_stepping_method: PhysicsSteppingMethod, pub retargeting: AnimatorRetargetingMode, pub signal_behavior: SignalBehavior, pub stream_out_behavior: StreamOutBehavior, pub streaming_enabled: bool, pub streaming_min_radius: i32, pub streaming_pause_mode: StreamingPauseMode, pub streaming_target_radius: i32, pub terrain: Option<InstanceRef>, pub touches_use_collision_groups: bool, pub level_of_detail: ModelLevelOfDetail, pub primary_part: Option<InstanceRef>, pub world_pivot_orientation: Vector3, pub world_pivot_position: Vector3, pub world_pivot: CFrame, pub origin_orientation: Vector3, pub origin_position: Vector3, pub pivot_offset_orientation: Vector3, pub pivot_offset_position: Vector3, pub archivable: bool, pub class_name: &'a str, pub name: &'a str, pub parent: Option<InstanceRef>, pub roblox_locked: bool, pub source_asset_id: i64, pub ancestry_changed: RBXScriptSignal<(Option<InstanceRef>, Option<InstanceRef>)>, pub attribute_changed: RBXScriptSignal<&'a str>, pub changed: RBXScriptSignal<&'a str>, pub child_added: RBXScriptSignal<Option<InstanceRef>>, pub child_removed: RBXScriptSignal<Option<InstanceRef>>, pub descendant_added: RBXScriptSignal<Option<InstanceRef>>, pub descendant_removing: RBXScriptSignal<Option<InstanceRef>>,
Expand description
The Workspace Instance Class
Fields
allow_third_party_sales: bool
animation_weighted_blend_fix: NewAnimationRuntimeSetting
client_animator_throttling: ClientAnimatorThrottlingMode
current_camera: Option<InstanceRef>
distributed_game_time: f64
fallen_parts_destroy_height: f32
gravity: f32
humanoid_only_set_collisions_on_state_change: HumanoidOnlySetCollisionsOnStateChange
interpolation_throttling: InterpolationThrottlingMode
mesh_part_heads_and_accessories: MeshPartHeadsAndAccessories
physics_simulation_rate: PhysicsSimulationRate
physics_stepping_method: PhysicsSteppingMethod
retargeting: AnimatorRetargetingMode
signal_behavior: SignalBehavior
stream_out_behavior: StreamOutBehavior
streaming_enabled: bool
streaming_min_radius: i32
streaming_pause_mode: StreamingPauseMode
streaming_target_radius: i32
terrain: Option<InstanceRef>
touches_use_collision_groups: bool
level_of_detail: ModelLevelOfDetail
Inherited from Model
primary_part: Option<InstanceRef>
Inherited from Model
world_pivot_orientation: Vector3
Inherited from Model
world_pivot_position: Vector3
Inherited from Model
world_pivot: CFrame
Inherited from Model
origin_orientation: Vector3
Inherited from PVInstance
origin_position: Vector3
Inherited from PVInstance
pivot_offset_orientation: Vector3
Inherited from PVInstance
pivot_offset_position: Vector3
Inherited from PVInstance
archivable: bool
Inherited from Instance
class_name: &'a str
Inherited from Instance
name: &'a str
Inherited from Instance
parent: Option<InstanceRef>
Inherited from Instance
roblox_locked: bool
Inherited from Instance
source_asset_id: i64
Inherited from Instance
ancestry_changed: RBXScriptSignal<(Option<InstanceRef>, Option<InstanceRef>)>
Inherited from Instance
attribute_changed: RBXScriptSignal<&'a str>
Inherited from Instance
changed: RBXScriptSignal<&'a str>
Inherited from Instance
child_added: RBXScriptSignal<Option<InstanceRef>>
Inherited from Instance
child_removed: RBXScriptSignal<Option<InstanceRef>>
Inherited from Instance
descendant_added: RBXScriptSignal<Option<InstanceRef>>
Inherited from Instance
descendant_removing: RBXScriptSignal<Option<InstanceRef>>
Inherited from Instance
Implementations
Inherited from WorldRoot
pub fn bulk_move_to(
&self,
part_list: Array<Instance<'a>>,
cframe_list: Array<Variant<'a, ()>>,
event_mode: BulkMoveMode
)
pub fn bulk_move_to(
&self,
part_list: Array<Instance<'a>>,
cframe_list: Array<Variant<'a, ()>>,
event_mode: BulkMoveMode
)
Inherited from WorldRoot
pub fn find_parts_in_region3(
&self,
region: Region3,
ignore_descendants_instance: Option<InstanceRef>,
max_parts: i32
) -> Array<Instance<'a>>
pub fn find_parts_in_region3(
&self,
region: Region3,
ignore_descendants_instance: Option<InstanceRef>,
max_parts: i32
) -> Array<Instance<'a>>
Inherited from WorldRoot
Inherited from WorldRoot
Inherited from WorldRoot
pub fn get_part_bounds_in_box(
&self,
cframe: CFrame,
size: Vector3,
overlap_params: OverlapParams
) -> Array<Instance<'a>>
pub fn get_part_bounds_in_box(
&self,
cframe: CFrame,
size: Vector3,
overlap_params: OverlapParams
) -> Array<Instance<'a>>
Inherited from WorldRoot
pub fn get_part_bounds_in_radius(
&self,
position: Vector3,
radius: f32,
overlap_params: OverlapParams
) -> Array<Instance<'a>>
pub fn get_part_bounds_in_radius(
&self,
position: Vector3,
radius: f32,
overlap_params: OverlapParams
) -> Array<Instance<'a>>
Inherited from WorldRoot
pub fn get_parts_in_part(
&self,
part: Option<InstanceRef>,
overlap_params: OverlapParams
) -> Array<Instance<'a>>
pub fn get_parts_in_part(
&self,
part: Option<InstanceRef>,
overlap_params: OverlapParams
) -> Array<Instance<'a>>
Inherited from WorldRoot
pub fn ik_move_to(
&self,
part: Option<InstanceRef>,
target: CFrame,
translate_stiffness: f32,
rotate_stiffness: f32,
collisions_mode: IKCollisionsMode
)
pub fn ik_move_to(
&self,
part: Option<InstanceRef>,
target: CFrame,
translate_stiffness: f32,
rotate_stiffness: f32,
collisions_mode: IKCollisionsMode
)
Inherited from WorldRoot
pub fn is_region3_empty(
&self,
region: Region3,
ignore_descendents_instance: Option<InstanceRef>
) -> bool
pub fn is_region3_empty(
&self,
region: Region3,
ignore_descendents_instance: Option<InstanceRef>
) -> bool
Inherited from WorldRoot
Inherited from WorldRoot
pub fn raycast(
&self,
origin: Vector3,
direction: Vector3,
raycast_params: RaycastParams
) -> RaycastResult
pub fn raycast(
&self,
origin: Vector3,
direction: Vector3,
raycast_params: RaycastParams
) -> RaycastResult
Inherited from WorldRoot
Inherited from WorldRoot
Inherited from Model
Inherited from Model
Inherited from Model
Inherited from Model
Inherited from PVInstance
Inherited from PVInstance
Inherited from Instance
Inherited from Instance
Inherited from Instance
Inherited from Instance
Inherited from Instance
Inherited from Instance
pub fn find_first_child_which_is_a(
&self,
class_name: &'a str,
recursive: bool
) -> Option<InstanceRef>
pub fn find_first_child_which_is_a(
&self,
class_name: &'a str,
recursive: bool
) -> Option<InstanceRef>
Inherited from Instance
Inherited from Instance
Inherited from Instance
Inherited from Instance
Inherited from Instance
Inherited from Instance
Inherited from Instance
Inherited from Instance
Inherited from Instance
Inherited from Instance
Inherited from Instance
Inherited from Instance
Trait Implementations
Auto Trait Implementations
impl<'a> RefUnwindSafe for Workspace<'a>
impl<'a> UnwindSafe for Workspace<'a>
Blanket Implementations
Mutably borrows from an owned value. Read more