Struct roblox::instance::UserInputService[][src]

pub struct UserInputService<'a> {
Show 61 fields pub accelerometer_enabled: bool, pub bottom_bar_size: Vector2, pub gamepad_enabled: bool, pub gaze_selection_enabled: bool, pub gyroscope_enabled: bool, pub keyboard_enabled: bool, pub legacy_input_events_enabled: bool, pub mouse_behavior: MouseBehavior, pub mouse_delta_sensitivity: f32, pub mouse_enabled: bool, pub mouse_icon_enabled: bool, pub nav_bar_size: Vector2, pub on_screen_keyboard_animation_duration: f64, pub on_screen_keyboard_position: Vector2, pub on_screen_keyboard_size: Vector2, pub on_screen_keyboard_visible: bool, pub override_mouse_icon_behavior: OverrideMouseIconBehavior, pub right_bar_size: Vector2, pub status_bar_size: Vector2, pub touch_enabled: bool, pub vr_enabled: bool, pub archivable: bool, pub class_name: &'a str, pub name: &'a str, pub parent: Option<InstanceRef>, pub roblox_locked: bool, pub source_asset_id: i64, pub device_acceleration_changed: RBXScriptSignal<Option<InstanceRef>>, pub device_gravity_changed: RBXScriptSignal<Option<InstanceRef>>, pub device_rotation_changed: RBXScriptSignal<(Option<InstanceRef>, CFrame)>, pub gamepad_connected: RBXScriptSignal<UserInputType>, pub gamepad_disconnected: RBXScriptSignal<UserInputType>, pub input_began: RBXScriptSignal<(Option<InstanceRef>, bool)>, pub input_changed: RBXScriptSignal<(Option<InstanceRef>, bool)>, pub input_ended: RBXScriptSignal<(Option<InstanceRef>, bool)>, pub jump_request: RBXScriptSignal<()>, pub last_input_type_changed: RBXScriptSignal<UserInputType>, pub pointer_action: RBXScriptSignal<(f32, Vector2, f32, bool)>, pub status_bar_tapped: RBXScriptSignal<Vector2>, pub text_box_focus_released: RBXScriptSignal<Option<InstanceRef>>, pub text_box_focused: RBXScriptSignal<Option<InstanceRef>>, pub touch_ended: RBXScriptSignal<(Option<InstanceRef>, bool)>, pub touch_long_press: RBXScriptSignal<(Array<Variant<'a, ()>>, UserInputState, bool)>, pub touch_moved: RBXScriptSignal<(Option<InstanceRef>, bool)>, pub touch_pan: RBXScriptSignal<(Array<Variant<'a, ()>>, Vector2, Vector2, UserInputState, bool)>, pub touch_pinch: RBXScriptSignal<(Array<Variant<'a, ()>>, f32, f32, UserInputState, bool)>, pub touch_rotate: RBXScriptSignal<(Array<Variant<'a, ()>>, f32, f32, UserInputState, bool)>, pub touch_started: RBXScriptSignal<(Option<InstanceRef>, bool)>, pub touch_swipe: RBXScriptSignal<(SwipeDirection, i32, bool)>, pub touch_tap: RBXScriptSignal<(Array<Variant<'a, ()>>, bool)>, pub touch_tap_in_world: RBXScriptSignal<(Vector2, bool)>, pub user_c_frame_changed: RBXScriptSignal<(UserCFrame, CFrame)>, pub window_focus_released: RBXScriptSignal<()>, pub window_focused: RBXScriptSignal<()>, pub ancestry_changed: RBXScriptSignal<(Option<InstanceRef>, Option<InstanceRef>)>, pub attribute_changed: RBXScriptSignal<&'a str>, pub changed: RBXScriptSignal<&'a str>, pub child_added: RBXScriptSignal<Option<InstanceRef>>, pub child_removed: RBXScriptSignal<Option<InstanceRef>>, pub descendant_added: RBXScriptSignal<Option<InstanceRef>>, pub descendant_removing: RBXScriptSignal<Option<InstanceRef>>,
}
Expand description

The UserInputService Instance Class

View Roblox documentation

Fields

accelerometer_enabled: boolbottom_bar_size: Vector2gamepad_enabled: boolgaze_selection_enabled: boolgyroscope_enabled: boolkeyboard_enabled: boollegacy_input_events_enabled: boolmouse_behavior: MouseBehaviormouse_delta_sensitivity: f32mouse_enabled: boolmouse_icon_enabled: boolnav_bar_size: Vector2on_screen_keyboard_animation_duration: f64on_screen_keyboard_position: Vector2on_screen_keyboard_size: Vector2on_screen_keyboard_visible: booloverride_mouse_icon_behavior: OverrideMouseIconBehaviorright_bar_size: Vector2status_bar_size: Vector2touch_enabled: boolvr_enabled: boolarchivable: bool

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class_name: &'a str

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name: &'a str

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parent: Option<InstanceRef>

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roblox_locked: bool

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source_asset_id: i64

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device_acceleration_changed: RBXScriptSignal<Option<InstanceRef>>device_gravity_changed: RBXScriptSignal<Option<InstanceRef>>device_rotation_changed: RBXScriptSignal<(Option<InstanceRef>, CFrame)>gamepad_connected: RBXScriptSignal<UserInputType>gamepad_disconnected: RBXScriptSignal<UserInputType>input_began: RBXScriptSignal<(Option<InstanceRef>, bool)>input_changed: RBXScriptSignal<(Option<InstanceRef>, bool)>input_ended: RBXScriptSignal<(Option<InstanceRef>, bool)>jump_request: RBXScriptSignal<()>last_input_type_changed: RBXScriptSignal<UserInputType>pointer_action: RBXScriptSignal<(f32, Vector2, f32, bool)>status_bar_tapped: RBXScriptSignal<Vector2>text_box_focus_released: RBXScriptSignal<Option<InstanceRef>>text_box_focused: RBXScriptSignal<Option<InstanceRef>>touch_ended: RBXScriptSignal<(Option<InstanceRef>, bool)>touch_long_press: RBXScriptSignal<(Array<Variant<'a, ()>>, UserInputState, bool)>touch_moved: RBXScriptSignal<(Option<InstanceRef>, bool)>touch_pan: RBXScriptSignal<(Array<Variant<'a, ()>>, Vector2, Vector2, UserInputState, bool)>touch_pinch: RBXScriptSignal<(Array<Variant<'a, ()>>, f32, f32, UserInputState, bool)>touch_rotate: RBXScriptSignal<(Array<Variant<'a, ()>>, f32, f32, UserInputState, bool)>touch_started: RBXScriptSignal<(Option<InstanceRef>, bool)>touch_swipe: RBXScriptSignal<(SwipeDirection, i32, bool)>touch_tap: RBXScriptSignal<(Array<Variant<'a, ()>>, bool)>touch_tap_in_world: RBXScriptSignal<(Vector2, bool)>user_c_frame_changed: RBXScriptSignal<(UserCFrame, CFrame)>window_focus_released: RBXScriptSignal<()>window_focused: RBXScriptSignal<()>ancestry_changed: RBXScriptSignal<(Option<InstanceRef>, Option<InstanceRef>)>

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attribute_changed: RBXScriptSignal<&'a str>

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changed: RBXScriptSignal<&'a str>

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child_added: RBXScriptSignal<Option<InstanceRef>>

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child_removed: RBXScriptSignal<Option<InstanceRef>>

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descendant_added: RBXScriptSignal<Option<InstanceRef>>

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descendant_removing: RBXScriptSignal<Option<InstanceRef>>

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