Struct roblox::instance::UIPageLayout[][src]

pub struct UIPageLayout<'a> {
Show 31 fields pub animated: bool, pub circular: bool, pub current_page: Option<InstanceRef>, pub easing_direction: EasingDirection, pub easing_style: EasingStyle, pub gamepad_input_enabled: bool, pub padding: UDim, pub scroll_wheel_input_enabled: bool, pub touch_input_enabled: bool, pub tween_time: f32, pub absolute_content_size: Vector2, pub fill_direction: FillDirection, pub horizontal_alignment: HorizontalAlignment, pub sort_order: SortOrder, pub vertical_alignment: VerticalAlignment, pub archivable: bool, pub class_name: &'a str, pub name: &'a str, pub parent: Option<InstanceRef>, pub roblox_locked: bool, pub source_asset_id: i64, pub page_enter: RBXScriptSignal<Option<InstanceRef>>, pub page_leave: RBXScriptSignal<Option<InstanceRef>>, pub stopped: RBXScriptSignal<Option<InstanceRef>>, pub ancestry_changed: RBXScriptSignal<(Option<InstanceRef>, Option<InstanceRef>)>, pub attribute_changed: RBXScriptSignal<&'a str>, pub changed: RBXScriptSignal<&'a str>, pub child_added: RBXScriptSignal<Option<InstanceRef>>, pub child_removed: RBXScriptSignal<Option<InstanceRef>>, pub descendant_added: RBXScriptSignal<Option<InstanceRef>>, pub descendant_removing: RBXScriptSignal<Option<InstanceRef>>,
}
Expand description

The UIPageLayout Instance Class

View Roblox documentation

Fields

animated: boolcircular: boolcurrent_page: Option<InstanceRef>easing_direction: EasingDirectioneasing_style: EasingStylegamepad_input_enabled: boolpadding: UDimscroll_wheel_input_enabled: booltouch_input_enabled: booltween_time: f32absolute_content_size: Vector2

Inherited from UIGridStyleLayout

fill_direction: FillDirection

Inherited from UIGridStyleLayout

horizontal_alignment: HorizontalAlignment

Inherited from UIGridStyleLayout

sort_order: SortOrder

Inherited from UIGridStyleLayout

vertical_alignment: VerticalAlignment

Inherited from UIGridStyleLayout

archivable: bool

Inherited from Instance

class_name: &'a str

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name: &'a str

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parent: Option<InstanceRef>

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roblox_locked: bool

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source_asset_id: i64

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page_enter: RBXScriptSignal<Option<InstanceRef>>page_leave: RBXScriptSignal<Option<InstanceRef>>stopped: RBXScriptSignal<Option<InstanceRef>>ancestry_changed: RBXScriptSignal<(Option<InstanceRef>, Option<InstanceRef>)>

Inherited from Instance

attribute_changed: RBXScriptSignal<&'a str>

Inherited from Instance

changed: RBXScriptSignal<&'a str>

Inherited from Instance

child_added: RBXScriptSignal<Option<InstanceRef>>

Inherited from Instance

child_removed: RBXScriptSignal<Option<InstanceRef>>

Inherited from Instance

descendant_added: RBXScriptSignal<Option<InstanceRef>>

Inherited from Instance

descendant_removing: RBXScriptSignal<Option<InstanceRef>>

Inherited from Instance

Implementations

Creates a new UIPageLayout object.

Equivalent to Instance.new(“UIPageLayout”) in Luau.

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Trait Implementations

Returns a copy of the value. Read more

Performs copy-assignment from source. Read more

Formats the value using the given formatter. Read more

This method tests for self and other values to be equal, and is used by ==. Read more

This method tests for !=.

Auto Trait Implementations

Blanket Implementations

Gets the TypeId of self. Read more

Immutably borrows from an owned value. Read more

Mutably borrows from an owned value. Read more

Performs the conversion.

Performs the conversion.

The resulting type after obtaining ownership.

Creates owned data from borrowed data, usually by cloning. Read more

🔬 This is a nightly-only experimental API. (toowned_clone_into)

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Uses borrowed data to replace owned data, usually by cloning. Read more

The type returned in the event of a conversion error.

Performs the conversion.

The type returned in the event of a conversion error.

Performs the conversion.