Struct roblox::instance::PrismaticConstraint [−][src]
pub struct PrismaticConstraint<'a> {}Show 33 fields
pub actuator_type: ActuatorType, pub current_position: f32, pub limits_enabled: bool, pub linear_responsiveness: f32, pub lower_limit: f32, pub motor_max_acceleration: f32, pub motor_max_force: f32, pub restitution: f32, pub servo_max_force: f32, pub size: f32, pub speed: f32, pub target_position: f32, pub upper_limit: f32, pub velocity: f32, pub active: bool, pub attachment0: Option<InstanceRef>, pub attachment1: Option<InstanceRef>, pub color: BrickColor, pub enabled: bool, pub visible: bool, pub archivable: bool, pub class_name: &'a str, pub name: &'a str, pub parent: Option<InstanceRef>, pub roblox_locked: bool, pub source_asset_id: i64, pub ancestry_changed: RBXScriptSignal<(Option<InstanceRef>, Option<InstanceRef>)>, pub attribute_changed: RBXScriptSignal<&'a str>, pub changed: RBXScriptSignal<&'a str>, pub child_added: RBXScriptSignal<Option<InstanceRef>>, pub child_removed: RBXScriptSignal<Option<InstanceRef>>, pub descendant_added: RBXScriptSignal<Option<InstanceRef>>, pub descendant_removing: RBXScriptSignal<Option<InstanceRef>>,
Expand description
The PrismaticConstraint Instance Class
Fields
actuator_type: ActuatorType
Inherited from SlidingBallConstraint
current_position: f32
Inherited from SlidingBallConstraint
limits_enabled: bool
Inherited from SlidingBallConstraint
linear_responsiveness: f32
Inherited from SlidingBallConstraint
lower_limit: f32
Inherited from SlidingBallConstraint
motor_max_acceleration: f32
Inherited from SlidingBallConstraint
motor_max_force: f32
Inherited from SlidingBallConstraint
restitution: f32
Inherited from SlidingBallConstraint
servo_max_force: f32
Inherited from SlidingBallConstraint
size: f32
Inherited from SlidingBallConstraint
speed: f32
Inherited from SlidingBallConstraint
target_position: f32
Inherited from SlidingBallConstraint
upper_limit: f32
Inherited from SlidingBallConstraint
velocity: f32
Inherited from SlidingBallConstraint
active: bool
Inherited from Constraint
attachment0: Option<InstanceRef>
Inherited from Constraint
attachment1: Option<InstanceRef>
Inherited from Constraint
color: BrickColor
Inherited from Constraint
enabled: bool
Inherited from Constraint
visible: bool
Inherited from Constraint
archivable: bool
Inherited from Instance
class_name: &'a str
Inherited from Instance
name: &'a str
Inherited from Instance
parent: Option<InstanceRef>
Inherited from Instance
roblox_locked: bool
Inherited from Instance
source_asset_id: i64
Inherited from Instance
ancestry_changed: RBXScriptSignal<(Option<InstanceRef>, Option<InstanceRef>)>
Inherited from Instance
attribute_changed: RBXScriptSignal<&'a str>
Inherited from Instance
changed: RBXScriptSignal<&'a str>
Inherited from Instance
child_added: RBXScriptSignal<Option<InstanceRef>>
Inherited from Instance
child_removed: RBXScriptSignal<Option<InstanceRef>>
Inherited from Instance
descendant_added: RBXScriptSignal<Option<InstanceRef>>
Inherited from Instance
descendant_removing: RBXScriptSignal<Option<InstanceRef>>
Inherited from Instance
Implementations
Creates a new PrismaticConstraint object.
Equivalent to Instance.new(“PrismaticConstraint”) in Luau.
Inherited from Instance
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Inherited from Instance
pub fn find_first_child_which_is_a(
&self,
class_name: &'a str,
recursive: bool
) -> Option<InstanceRef>
pub fn find_first_child_which_is_a(
&self,
class_name: &'a str,
recursive: bool
) -> Option<InstanceRef>
Inherited from Instance
Inherited from Instance
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Inherited from Instance
Trait Implementations
This method tests for self
and other
values to be equal, and is used
by ==
. Read more
This method tests for !=
.
Auto Trait Implementations
impl<'a> RefUnwindSafe for PrismaticConstraint<'a>
impl<'a> Send for PrismaticConstraint<'a>
impl<'a> Sync for PrismaticConstraint<'a>
impl<'a> Unpin for PrismaticConstraint<'a>
impl<'a> UnwindSafe for PrismaticConstraint<'a>
Blanket Implementations
Mutably borrows from an owned value. Read more