Struct roblox::instance::PrismaticConstraint [−][src]
pub struct PrismaticConstraint<'a> {Show 33 fields
pub actuator_type: ActuatorType,
pub current_position: f32,
pub limits_enabled: bool,
pub linear_responsiveness: f32,
pub lower_limit: f32,
pub motor_max_acceleration: f32,
pub motor_max_force: f32,
pub restitution: f32,
pub servo_max_force: f32,
pub size: f32,
pub speed: f32,
pub target_position: f32,
pub upper_limit: f32,
pub velocity: f32,
pub active: bool,
pub attachment0: Option<InstanceRef>,
pub attachment1: Option<InstanceRef>,
pub color: BrickColor,
pub enabled: bool,
pub visible: bool,
pub archivable: bool,
pub class_name: &'a str,
pub name: &'a str,
pub parent: Option<InstanceRef>,
pub roblox_locked: bool,
pub source_asset_id: i64,
pub ancestry_changed: RBXScriptSignal<(Option<InstanceRef>, Option<InstanceRef>)>,
pub attribute_changed: RBXScriptSignal<&'a str>,
pub changed: RBXScriptSignal<&'a str>,
pub child_added: RBXScriptSignal<Option<InstanceRef>>,
pub child_removed: RBXScriptSignal<Option<InstanceRef>>,
pub descendant_added: RBXScriptSignal<Option<InstanceRef>>,
pub descendant_removing: RBXScriptSignal<Option<InstanceRef>>,
}Expand description
The PrismaticConstraint Instance Class
Fields
actuator_type: ActuatorTypeInherited from SlidingBallConstraint
current_position: f32Inherited from SlidingBallConstraint
limits_enabled: boolInherited from SlidingBallConstraint
linear_responsiveness: f32Inherited from SlidingBallConstraint
lower_limit: f32Inherited from SlidingBallConstraint
motor_max_acceleration: f32Inherited from SlidingBallConstraint
motor_max_force: f32Inherited from SlidingBallConstraint
restitution: f32Inherited from SlidingBallConstraint
servo_max_force: f32Inherited from SlidingBallConstraint
size: f32Inherited from SlidingBallConstraint
speed: f32Inherited from SlidingBallConstraint
target_position: f32Inherited from SlidingBallConstraint
upper_limit: f32Inherited from SlidingBallConstraint
velocity: f32Inherited from SlidingBallConstraint
active: boolInherited from Constraint
attachment0: Option<InstanceRef>Inherited from Constraint
attachment1: Option<InstanceRef>Inherited from Constraint
color: BrickColorInherited from Constraint
enabled: boolInherited from Constraint
visible: boolInherited from Constraint
archivable: boolInherited from Instance
class_name: &'a strInherited from Instance
name: &'a strInherited from Instance
parent: Option<InstanceRef>Inherited from Instance
roblox_locked: boolInherited from Instance
source_asset_id: i64Inherited from Instance
ancestry_changed: RBXScriptSignal<(Option<InstanceRef>, Option<InstanceRef>)>Inherited from Instance
attribute_changed: RBXScriptSignal<&'a str>Inherited from Instance
changed: RBXScriptSignal<&'a str>Inherited from Instance
child_added: RBXScriptSignal<Option<InstanceRef>>Inherited from Instance
child_removed: RBXScriptSignal<Option<InstanceRef>>Inherited from Instance
descendant_added: RBXScriptSignal<Option<InstanceRef>>Inherited from Instance
descendant_removing: RBXScriptSignal<Option<InstanceRef>>Inherited from Instance
Implementations
Creates a new PrismaticConstraint object.
Equivalent to Instance.new(“PrismaticConstraint”) in Luau.
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pub fn find_first_child_which_is_a(
&self,
class_name: &'a str,
recursive: bool
) -> Option<InstanceRef>
pub fn find_first_child_which_is_a(
&self,
class_name: &'a str,
recursive: bool
) -> Option<InstanceRef>
Inherited from Instance
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Trait Implementations
This method tests for self and other values to be equal, and is used
by ==. Read more
This method tests for !=.
Auto Trait Implementations
impl<'a> RefUnwindSafe for PrismaticConstraint<'a>
impl<'a> Send for PrismaticConstraint<'a>
impl<'a> Sync for PrismaticConstraint<'a>
impl<'a> Unpin for PrismaticConstraint<'a>
impl<'a> UnwindSafe for PrismaticConstraint<'a>
Blanket Implementations
Mutably borrows from an owned value. Read more