Struct roblox::instance::Player[][src]

pub struct Player<'a> {
Show 57 fields pub account_age: i32, pub auto_jump_enabled: bool, pub camera_max_zoom_distance: f32, pub camera_min_zoom_distance: f32, pub camera_mode: CameraMode, pub can_load_character_appearance: bool, pub character: Option<InstanceRef>, pub character_appearance_id: i64, pub chat_mode: ChatMode, pub dev_camera_occlusion_mode: DevCameraOcclusionMode, pub dev_computer_camera_mode: DevComputerCameraMovementMode, pub dev_computer_movement_mode: DevComputerMovementMode, pub dev_enable_mouse_lock: bool, pub dev_touch_camera_mode: DevTouchCameraMovementMode, pub dev_touch_movement_mode: DevTouchMovementMode, pub display_name: &'a str, pub follow_user_id: i64, pub gameplay_paused: bool, pub guest: bool, pub health_display_distance: f32, pub locale_id: &'a str, pub maximum_simulation_radius: f32, pub membership_type: MembershipType, pub name_display_distance: f32, pub neutral: bool, pub os_platform: &'a str, pub platform_name: &'a str, pub replication_focus: Option<InstanceRef>, pub respawn_location: Option<InstanceRef>, pub simulation_radius: f32, pub team: Option<InstanceRef>, pub team_color: BrickColor, pub teleported: bool, pub teleported_in: bool, pub user_id: i64, pub vr_device: &'a str, pub archivable: bool, pub class_name: &'a str, pub name: &'a str, pub parent: Option<InstanceRef>, pub roblox_locked: bool, pub source_asset_id: i64, pub character_added: RBXScriptSignal<Option<InstanceRef>>, pub character_appearance_loaded: RBXScriptSignal<Option<InstanceRef>>, pub character_removing: RBXScriptSignal<Option<InstanceRef>>, pub chatted: RBXScriptSignal<(&'a str, Option<InstanceRef>)>, pub friend_status_changed: RBXScriptSignal<(Option<InstanceRef>, FriendStatus)>, pub idled: RBXScriptSignal<f64>, pub on_teleport: RBXScriptSignal<(TeleportState, i64, &'a str)>, pub simulation_radius_changed: RBXScriptSignal<f32>, pub ancestry_changed: RBXScriptSignal<(Option<InstanceRef>, Option<InstanceRef>)>, pub attribute_changed: RBXScriptSignal<&'a str>, pub changed: RBXScriptSignal<&'a str>, pub child_added: RBXScriptSignal<Option<InstanceRef>>, pub child_removed: RBXScriptSignal<Option<InstanceRef>>, pub descendant_added: RBXScriptSignal<Option<InstanceRef>>, pub descendant_removing: RBXScriptSignal<Option<InstanceRef>>,
}
Expand description

The Player Instance Class

View Roblox documentation

Fields

account_age: i32auto_jump_enabled: boolcamera_max_zoom_distance: f32camera_min_zoom_distance: f32camera_mode: CameraModecan_load_character_appearance: boolcharacter: Option<InstanceRef>character_appearance_id: i64chat_mode: ChatModedev_camera_occlusion_mode: DevCameraOcclusionModedev_computer_camera_mode: DevComputerCameraMovementModedev_computer_movement_mode: DevComputerMovementModedev_enable_mouse_lock: booldev_touch_camera_mode: DevTouchCameraMovementModedev_touch_movement_mode: DevTouchMovementModedisplay_name: &'a strfollow_user_id: i64gameplay_paused: boolguest: boolhealth_display_distance: f32locale_id: &'a strmaximum_simulation_radius: f32membership_type: MembershipTypename_display_distance: f32neutral: boolos_platform: &'a strplatform_name: &'a strreplication_focus: Option<InstanceRef>respawn_location: Option<InstanceRef>simulation_radius: f32team: Option<InstanceRef>team_color: BrickColorteleported: boolteleported_in: booluser_id: i64vr_device: &'a strarchivable: bool

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class_name: &'a str

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name: &'a str

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parent: Option<InstanceRef>

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roblox_locked: bool

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source_asset_id: i64

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character_added: RBXScriptSignal<Option<InstanceRef>>character_appearance_loaded: RBXScriptSignal<Option<InstanceRef>>character_removing: RBXScriptSignal<Option<InstanceRef>>chatted: RBXScriptSignal<(&'a str, Option<InstanceRef>)>friend_status_changed: RBXScriptSignal<(Option<InstanceRef>, FriendStatus)>idled: RBXScriptSignal<f64>on_teleport: RBXScriptSignal<(TeleportState, i64, &'a str)>simulation_radius_changed: RBXScriptSignal<f32>ancestry_changed: RBXScriptSignal<(Option<InstanceRef>, Option<InstanceRef>)>

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attribute_changed: RBXScriptSignal<&'a str>

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changed: RBXScriptSignal<&'a str>

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child_added: RBXScriptSignal<Option<InstanceRef>>

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child_removed: RBXScriptSignal<Option<InstanceRef>>

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descendant_added: RBXScriptSignal<Option<InstanceRef>>

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descendant_removing: RBXScriptSignal<Option<InstanceRef>>

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Implementations

Creates a new Player object.

Equivalent to Instance.new(“Player”) in Luau.

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Trait Implementations

Returns a copy of the value. Read more

Performs copy-assignment from source. Read more

Formats the value using the given formatter. Read more

This method tests for self and other values to be equal, and is used by ==. Read more

This method tests for !=.

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Performs the conversion.

Performs the conversion.

The resulting type after obtaining ownership.

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The type returned in the event of a conversion error.

Performs the conversion.

The type returned in the event of a conversion error.

Performs the conversion.