Struct roblox::instance::HumanoidDescription[][src]

pub struct HumanoidDescription<'a> {
Show 54 fields pub accessory_blob: &'a str, pub back_accessory: &'a str, pub body_type_scale: f32, pub climb_animation: i64, pub depth_scale: f32, pub face: i64, pub face_accessory: &'a str, pub fall_animation: i64, pub front_accessory: &'a str, pub graphic_t_shirt: i64, pub hair_accessory: &'a str, pub hat_accessory: &'a str, pub head: i64, pub head_color: Color3, pub head_scale: f32, pub height_scale: f32, pub idle_animation: i64, pub jump_animation: i64, pub left_arm: i64, pub left_arm_color: Color3, pub left_leg: i64, pub left_leg_color: Color3, pub neck_accessory: &'a str, pub number_emotes_loaded: i32, pub pants: i64, pub proportion_scale: f32, pub right_arm: i64, pub right_arm_color: Color3, pub right_leg: i64, pub right_leg_color: Color3, pub run_animation: i64, pub shirt: i64, pub shoulders_accessory: &'a str, pub swim_animation: i64, pub torso: i64, pub torso_color: Color3, pub waist_accessory: &'a str, pub walk_animation: i64, pub width_scale: f32, pub archivable: bool, pub class_name: &'a str, pub name: &'a str, pub parent: Option<InstanceRef>, pub roblox_locked: bool, pub source_asset_id: i64, pub emotes_changed: RBXScriptSignal<Dictionary>, pub equipped_emotes_changed: RBXScriptSignal<Array<Variant<'a, ()>>>, pub ancestry_changed: RBXScriptSignal<(Option<InstanceRef>, Option<InstanceRef>)>, pub attribute_changed: RBXScriptSignal<&'a str>, pub changed: RBXScriptSignal<&'a str>, pub child_added: RBXScriptSignal<Option<InstanceRef>>, pub child_removed: RBXScriptSignal<Option<InstanceRef>>, pub descendant_added: RBXScriptSignal<Option<InstanceRef>>, pub descendant_removing: RBXScriptSignal<Option<InstanceRef>>,
}
Expand description

The HumanoidDescription Instance Class

View Roblox documentation

Fields

accessory_blob: &'a strback_accessory: &'a strbody_type_scale: f32climb_animation: i64depth_scale: f32face: i64face_accessory: &'a strfall_animation: i64front_accessory: &'a strgraphic_t_shirt: i64hair_accessory: &'a strhat_accessory: &'a strhead: i64head_color: Color3head_scale: f32height_scale: f32idle_animation: i64jump_animation: i64left_arm: i64left_arm_color: Color3left_leg: i64left_leg_color: Color3neck_accessory: &'a strnumber_emotes_loaded: i32pants: i64proportion_scale: f32right_arm: i64right_arm_color: Color3right_leg: i64right_leg_color: Color3run_animation: i64shirt: i64shoulders_accessory: &'a strswim_animation: i64torso: i64torso_color: Color3waist_accessory: &'a strwalk_animation: i64width_scale: f32archivable: bool

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class_name: &'a str

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name: &'a str

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parent: Option<InstanceRef>

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roblox_locked: bool

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source_asset_id: i64

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emotes_changed: RBXScriptSignal<Dictionary>equipped_emotes_changed: RBXScriptSignal<Array<Variant<'a, ()>>>ancestry_changed: RBXScriptSignal<(Option<InstanceRef>, Option<InstanceRef>)>

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attribute_changed: RBXScriptSignal<&'a str>

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changed: RBXScriptSignal<&'a str>

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child_added: RBXScriptSignal<Option<InstanceRef>>

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child_removed: RBXScriptSignal<Option<InstanceRef>>

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descendant_added: RBXScriptSignal<Option<InstanceRef>>

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descendant_removing: RBXScriptSignal<Option<InstanceRef>>

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Implementations

Creates a new HumanoidDescription object.

Equivalent to Instance.new(“HumanoidDescription”) in Luau.

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Trait Implementations

Returns a copy of the value. Read more

Performs copy-assignment from source. Read more

Formats the value using the given formatter. Read more

This method tests for self and other values to be equal, and is used by ==. Read more

This method tests for !=.

Auto Trait Implementations

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Gets the TypeId of self. Read more

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Performs the conversion.

Performs the conversion.

The resulting type after obtaining ownership.

Creates owned data from borrowed data, usually by cloning. Read more

🔬 This is a nightly-only experimental API. (toowned_clone_into)

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The type returned in the event of a conversion error.

Performs the conversion.

The type returned in the event of a conversion error.

Performs the conversion.