Struct roblox::instance::HumanoidDescription [−][src]
pub struct HumanoidDescription<'a> {}Show 54 fields
pub accessory_blob: &'a str, pub back_accessory: &'a str, pub body_type_scale: f32, pub climb_animation: i64, pub depth_scale: f32, pub face: i64, pub face_accessory: &'a str, pub fall_animation: i64, pub front_accessory: &'a str, pub graphic_t_shirt: i64, pub hair_accessory: &'a str, pub hat_accessory: &'a str, pub head: i64, pub head_color: Color3, pub head_scale: f32, pub height_scale: f32, pub idle_animation: i64, pub jump_animation: i64, pub left_arm: i64, pub left_arm_color: Color3, pub left_leg: i64, pub left_leg_color: Color3, pub neck_accessory: &'a str, pub number_emotes_loaded: i32, pub pants: i64, pub proportion_scale: f32, pub right_arm: i64, pub right_arm_color: Color3, pub right_leg: i64, pub right_leg_color: Color3, pub run_animation: i64, pub shirt: i64, pub shoulders_accessory: &'a str, pub swim_animation: i64, pub torso: i64, pub torso_color: Color3, pub waist_accessory: &'a str, pub walk_animation: i64, pub width_scale: f32, pub archivable: bool, pub class_name: &'a str, pub name: &'a str, pub parent: Option<InstanceRef>, pub roblox_locked: bool, pub source_asset_id: i64, pub emotes_changed: RBXScriptSignal<Dictionary>, pub equipped_emotes_changed: RBXScriptSignal<Array<Variant<'a, ()>>>, pub ancestry_changed: RBXScriptSignal<(Option<InstanceRef>, Option<InstanceRef>)>, pub attribute_changed: RBXScriptSignal<&'a str>, pub changed: RBXScriptSignal<&'a str>, pub child_added: RBXScriptSignal<Option<InstanceRef>>, pub child_removed: RBXScriptSignal<Option<InstanceRef>>, pub descendant_added: RBXScriptSignal<Option<InstanceRef>>, pub descendant_removing: RBXScriptSignal<Option<InstanceRef>>,
Expand description
The HumanoidDescription Instance Class
Fields
accessory_blob: &'a str
back_accessory: &'a str
body_type_scale: f32
climb_animation: i64
depth_scale: f32
face: i64
face_accessory: &'a str
fall_animation: i64
front_accessory: &'a str
graphic_t_shirt: i64
hair_accessory: &'a str
hat_accessory: &'a str
head: i64
head_color: Color3
head_scale: f32
height_scale: f32
idle_animation: i64
jump_animation: i64
left_arm: i64
left_arm_color: Color3
left_leg: i64
left_leg_color: Color3
neck_accessory: &'a str
number_emotes_loaded: i32
pants: i64
proportion_scale: f32
right_arm: i64
right_arm_color: Color3
right_leg: i64
right_leg_color: Color3
run_animation: i64
shirt: i64
shoulders_accessory: &'a str
swim_animation: i64
torso: i64
torso_color: Color3
waist_accessory: &'a str
walk_animation: i64
width_scale: f32
archivable: bool
Inherited from Instance
class_name: &'a str
Inherited from Instance
name: &'a str
Inherited from Instance
parent: Option<InstanceRef>
Inherited from Instance
roblox_locked: bool
Inherited from Instance
source_asset_id: i64
Inherited from Instance
emotes_changed: RBXScriptSignal<Dictionary>
equipped_emotes_changed: RBXScriptSignal<Array<Variant<'a, ()>>>
ancestry_changed: RBXScriptSignal<(Option<InstanceRef>, Option<InstanceRef>)>
Inherited from Instance
attribute_changed: RBXScriptSignal<&'a str>
Inherited from Instance
changed: RBXScriptSignal<&'a str>
Inherited from Instance
child_added: RBXScriptSignal<Option<InstanceRef>>
Inherited from Instance
child_removed: RBXScriptSignal<Option<InstanceRef>>
Inherited from Instance
descendant_added: RBXScriptSignal<Option<InstanceRef>>
Inherited from Instance
descendant_removing: RBXScriptSignal<Option<InstanceRef>>
Inherited from Instance
Implementations
Creates a new HumanoidDescription object.
Equivalent to Instance.new(“HumanoidDescription”) in Luau.
pub fn set_accessories(
&self,
accessories: Array<Variant<'a, ()>>,
include_rigid_accessories: bool
)
Inherited from Instance
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pub fn find_first_child_which_is_a(
&self,
class_name: &'a str,
recursive: bool
) -> Option<InstanceRef>
pub fn find_first_child_which_is_a(
&self,
class_name: &'a str,
recursive: bool
) -> Option<InstanceRef>
Inherited from Instance
Inherited from Instance
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Inherited from Instance
Trait Implementations
This method tests for self
and other
values to be equal, and is used
by ==
. Read more
This method tests for !=
.
Auto Trait Implementations
impl<'a> RefUnwindSafe for HumanoidDescription<'a>
impl<'a> Send for HumanoidDescription<'a>
impl<'a> Sync for HumanoidDescription<'a>
impl<'a> Unpin for HumanoidDescription<'a>
impl<'a> UnwindSafe for HumanoidDescription<'a>
Blanket Implementations
Mutably borrows from an owned value. Read more