Struct roblox::instance::GuiBase2d [−][src]
pub struct GuiBase2d<'a> {}Show 22 fields
pub absolute_position: Vector2, pub absolute_rotation: f32, pub absolute_size: Vector2, pub auto_localize: bool, pub clipped_rect: Rect, pub is_not_occluded: bool, pub raw_rect2_d: Rect, pub root_localization_table: Option<InstanceRef>, pub total_group_scale: f32, pub archivable: bool, pub class_name: &'a str, pub name: &'a str, pub parent: Option<InstanceRef>, pub roblox_locked: bool, pub source_asset_id: i64, pub ancestry_changed: RBXScriptSignal<(Option<InstanceRef>, Option<InstanceRef>)>, pub attribute_changed: RBXScriptSignal<&'a str>, pub changed: RBXScriptSignal<&'a str>, pub child_added: RBXScriptSignal<Option<InstanceRef>>, pub child_removed: RBXScriptSignal<Option<InstanceRef>>, pub descendant_added: RBXScriptSignal<Option<InstanceRef>>, pub descendant_removing: RBXScriptSignal<Option<InstanceRef>>,
Expand description
The GuiBase2d Instance Class
Fields
absolute_position: Vector2
absolute_rotation: f32
absolute_size: Vector2
auto_localize: bool
clipped_rect: Rect
is_not_occluded: bool
raw_rect2_d: Rect
root_localization_table: Option<InstanceRef>
total_group_scale: f32
archivable: bool
Inherited from Instance
class_name: &'a str
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name: &'a str
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parent: Option<InstanceRef>
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roblox_locked: bool
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source_asset_id: i64
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ancestry_changed: RBXScriptSignal<(Option<InstanceRef>, Option<InstanceRef>)>
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attribute_changed: RBXScriptSignal<&'a str>
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changed: RBXScriptSignal<&'a str>
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child_added: RBXScriptSignal<Option<InstanceRef>>
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child_removed: RBXScriptSignal<Option<InstanceRef>>
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descendant_added: RBXScriptSignal<Option<InstanceRef>>
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descendant_removing: RBXScriptSignal<Option<InstanceRef>>
Inherited from Instance
Implementations
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pub fn find_first_child_which_is_a(
&self,
class_name: &'a str,
recursive: bool
) -> Option<InstanceRef>
pub fn find_first_child_which_is_a(
&self,
class_name: &'a str,
recursive: bool
) -> Option<InstanceRef>
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Trait Implementations
Auto Trait Implementations
impl<'a> RefUnwindSafe for GuiBase2d<'a>
impl<'a> UnwindSafe for GuiBase2d<'a>
Blanket Implementations
Mutably borrows from an owned value. Read more