Enum roblox::enumeration::SoundType[][src]

pub enum SoundType {
Show 15 variants NoSound, Boing, Bomb, Break, Click, Clock, Slingshot, Page, Ping, Snap, Splat, Step, StepOn, Swoosh, Victory,
}
Expand description

The SoundType enumeration.

View Roblox documentation

Examples

Getting an EnumItem’s name:

assert_eq!(roblox::enums::SoundType::NoSound.name(), "NoSound");

Getting an EnumItem’s value:

assert_eq!(roblox::enums::SoundType::NoSound.value(), NoSound);

Getting all EnumItems:

let enum_items = roblox::enums::SoundType::get_enum_items();

Variants

NoSound
Boing
Bomb
Break
Click
Clock
Slingshot
Page
Ping
Snap
Splat
Step
StepOn
Swoosh
Victory

Implementations

Get the EnumItem’s value.

Get the EnumItem’s value.

Get all of the EnumItems within the Enum.

Trait Implementations

Returns a copy of the value. Read more

Performs copy-assignment from source. Read more

Formats the value using the given formatter. Read more

Returns the “default value” for a type. Read more

This method tests for self and other values to be equal, and is used by ==. Read more

This method tests for !=.

Auto Trait Implementations

Blanket Implementations

Gets the TypeId of self. Read more

Immutably borrows from an owned value. Read more

Mutably borrows from an owned value. Read more

Performs the conversion.

Performs the conversion.

The resulting type after obtaining ownership.

Creates owned data from borrowed data, usually by cloning. Read more

🔬 This is a nightly-only experimental API. (toowned_clone_into)

recently added

Uses borrowed data to replace owned data, usually by cloning. Read more

The type returned in the event of a conversion error.

Performs the conversion.

The type returned in the event of a conversion error.

Performs the conversion.